Posted in November 2012

:: back from the dead [2nd part]

:: back from the dead [2nd part]

More renders: – fixed normal maps on textures. – also added a heightMap as an added “Bump” to some of the textures. Will work on one more building texture to give it a more variated look to whole thing.  

:: back from the dead

:: back from the dead

Hello again! Back from the dead. This project has become a monster for me. With getting back into 3D and learning new techniques, cannot say how many times I have scrapped it, and started all over on it. These are some of my current progress renders figuring out where I want what, and where…. 2nd … Continue reading