The side textures are done. Now all I need to do is bake the main cockpit, and the wings. Then texture those.
Here is more progress.
Here is the jet turbine. Four 1K by 1K textures, which include Diffuse, Normals (Tangents Spaced, and Nvidia Photoshopped Plugin), and also the Specularity color, and levels.
Here is the latest Post. So far unwrapped most of it, anything else that is procedurally mapped is not unwrapped of course.
Continued to work on the rail cannon for a couple of hours here. I added more to the textures. Gave it a dirty look, oil dripping, and running along the crevices. Next I will work on the jet engine in the back.
This is a gattling cannon I am working for another Maschinen Krueger models. I forgot the name of this particular model, I am guessing it is a PKf-85 Falke? 1K x 1K Diff, Spec, Norm, and AO as well.