Posted in August 2009

:: part 01 continued

almost finished with the texturing. so far, no normal mapping, this is for a web 3d engine test, which can only handle specularity, alpha maps, and diffuse channels.

:: part 01

modeled off of a few concepts i recently found.  also added a couple of things off of my own.  close to around 25,000 polies; only for 1st person view cam shot.  seperate lower LOD coming up next, and then texturing…